Tuesday, 20 December 2011

Soterion

"The typical customer for our product is a person who currently may be playing video games that conflict with their ethical, moral, or religious values, or a parent, relative, or other game purchasers that have those concerns with respect to games they purchase for others in general and pre-teens and teens in particular."

Come to a world ... where there's no such thing ... as a random encounter ...

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